Date: Mon, 15 Jul 2002 18:51:16 -0500 From: "Nicholas F. Polys" Subject: Fw: CALL FOR PARTICIPATION - ACM SIGGRAPH 2003 SYMPOSIUM ONINTERACTIVE 3D GRAPHICS Sender: To: <3d-ui@hitl.washington.edu> Reply-to: "Nicholas F. Polys" Message-id: <029a01c22c5a$82c45960$6401a8c0@JAHBEMOBILE> Organization: VirtuWorlds MIME-version: 1.0 X-Mailer: Microsoft Outlook Express 6.00.2600.0000 Content-type: MULTIPART/ALTERNATIVE; BOUNDARY="Boundary_(ID_D7yHD4cZHAbIBZ+kwqv36g)" Importance: Normal X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Authentication-warning: torch.hitl.washington.edu: majordom set sender toowner-3dui@hitl.washington.edu using -f X-Priority: 3 (Normal) This is a multi-part message in MIME format. --Boundary_(ID_D7yHD4cZHAbIBZ+kwqv36g) Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT I3D ----- Original Message ----- From: nfobahn@attglobal.net To: savage@monterey.nps.navy.mil Sent: Saturday, July 13, 2002 9:02 PM Subject: CALL FOR PARTICIPATION - ACM SIGGRAPH 2003 SYMPOSIUM ON INTERACTIVE 3D GRAPHICS Home Submissions Committee Registration Hotel ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics -------------------------------------------------------------------- Call for Participation 27 - 30 April 2003 Monterey Marriott, Monterey, California Sponsorship pending by ACM SIGGRAPH. This symposium has historically been the leading-edge conference for all aspects of real-time, interactive 3D computer graphics. While the title of our symposium has remained the same, our focus has often changed to highlight the "hot" research directions of the day. In 1990 at Snowbird, we stated the following: "The purpose of the symposium is to look at what research groups are doing with their high-performance, real-time, interactive graphics systems, to find out what special purpose architectures are on the drawing board, to discuss what are the most user-friendly paradigms for interaction with such systems, and to learn what applications are still waiting for an appropriate 3D interactive system." Today graphics hardware is a commodity item, but programmability of that hardware opens new and interesting, yet unknown possibilities. User-friendly paradigms are on our desktop, but not in the virtual environment. The computer game industry is now larger than the motion picture industry and much of that work is impressive, but we are not yet running Toy Story in real-time 3D. Things have changed since the start of this symposium series, but the core technological exploration embodied in it is still interactive 3D graphics - and it is still an active area. With this call for participation, we express that exploration in terms of today's research problems, and provide a categorization for what we have been examining. Focus for the Symposium on Interactive 3D Graphics The Symposium on Interactive 3D Graphics will focus on research and application for the real-time, interactive 3D domain including the following broad areas: Interactive 3D visual display Networked interactive systems Human computer interaction Technologies for immersion Computer generated autonomy Interactive 3D visual display a.. Algorithms and systems for interacting with and managing large and complex data; representations; game engines; b.. Interactive model-building tools - shaping, building, sculpting; interactive assembly and manipulation of systems of parts; c.. Exploitation of programmable graphics engines; d.. Languages, APIs, and tools. Networked interactive systems a.. Software architectures for large-scale, media-rich, interactive, networked interactive systems. Interoperability, scalability & dynamic extensibility. b.. Interactive systems distributed over local and wide-area networks; c.. High bandwidth networks - experimentation and utilization of next-generation Internet technologies for large-scale, 3D interactive systems. d.. Wireless - handheld interactive 3D devices. Human computer interaction a.. Interaction techniques for 3D systems, including domain-specific interaction methods. b.. Innovative human-machine interface paradigms for navigating, working, and playing in complex, real-time graphics environments, including virtual worlds, Web-based systems, computer games and visualization systems; c.. Perceptual and psychological issues in multimodal interaction and operation in complex virtual spaces; d.. Multimodal interfaces, task analysis, spatial orientation and navigation, performance evaluation, interaction techniques, interaction devices, virtual ergonomics, usability engineering, training transfer, human perception. Technologies for immersion a.. Image generation - real-time, high-performance architectures for the generation of complex imagery; rendering on clusters; handheld and body-worn devices; b.. Novel display technologies; driving displays from clusters, multi-projector display systems. c.. Tracking - technologies for tracking human participants in virtual environments; avatar control. d.. Full sensory interfaces - technologies for providing a wide range of sensory stimuli: visual, auditory, olfactory, and haptic. e.. Novel sound systems - the generation and delivery of both interactive and recorded media. Spatial sound. Immersive sound & psychoacoustics. Computer generated autonomy a.. Human representations & models - avatars that look, move, and speak like humans. b.. Computer-generated characters - technologies for providing animations and behaviors. Technologies that provide the characters adaptability and learning. c.. Interactive computer-generated story; story and drama engines; game AI. The symposium will consist of formal paper sessions, panels and hands-on demonstrations where research groups and vendors will show the state-of-the-art in the field. Paper and Panel submission deadline: 5 PM, PST, October 21, 2002 For More Information For information about the submission process, contact one of the two program chairs: Randy Pausch, Pausch@cmu.edu Gary Bishop, GB@cs.unc.edu For more information about the conference organization and facilities, contact the general conference co-chairs: Michael Zyda, zyda@movesinstitute.org Michael Capps, mcapps@nps.navy.mil -------------------------------------------------------------------- For additional information on The MOVES Institute, the publisher of nfoBahn News, see here. This is a posting from nfobahn@attglobal.net To be removed from this occasional announcements-only list, please reply directly to this message with the single word unsubscribe in the subject line. If you wish to add yourself to this list, reply directly to this message with the single word subscribe in the subject line or send such a message to nfobahn@attglobal.net. Please realize that some mailing lists reflect nfoBahn postings. unsubscribe messages to nfoBahn can do nothing about such lists. -------------------------------------------------------------------- --Boundary_(ID_D7yHD4cZHAbIBZ+kwqv36g) Content-type: text/html; charset=iso-8859-1 Content-transfer-encoding: quoted-printable I3D
 
----- Original Message -----=20
From: nfobahn@attglobal.net
To: savage@monterey.nps.navy.mil= =20
Sent: Saturday, July 13, 2002 9:02 PM
Subject: CALL FOR PARTICIPATION - ACM SIGGRAPH 2003 = SYMPOSIUM ON=20 INTERACTIVE 3D GRAPHICS

 

Home

Submissions<= /P>

Committee

Registration

Hotel

ACM=20 SIGGRAPH 2003 Symposium on Interactive 3D = Graphics


Call for=20 Participation

27 - 30=20 April 2003
Monterey Marriott, Monterey,=20 California
Sponsorship pending by ACM=20 SIGGRAPH.

This=20 symposium has historically been the leading-edge conference = for all=20 aspects of real-time, interactive 3D computer graphics. = While the=20 title of our symposium has remained the same, our focus has = often=20 changed to highlight the =93hot=94 research directions of = the day. In=20 1990 at Snowbird, we stated the following:

=93The=20 purpose of the symposium is to look at what research = groups are=20 doing with their high-performance, real-time, interactive = graphics=20 systems, to find out what special purpose architectures = are on the=20 drawing board, to discuss what are the most user-friendly=20 paradigms for interaction with such systems, and to learn = what=20 applications are still waiting for an appropriate 3D = interactive=20 system.=94

Today=20 graphics hardware is a commodity item, but programmability = of that=20 hardware opens new and interesting, yet unknown = possibilities.=20 User-friendly paradigms are on our desktop, but not in the = virtual=20 environment. The computer game industry is now larger than = the=20 motion picture industry and much of that work is impressive, = but we=20 are not yet running Toy Story in real-time 3D.

Things=20 have changed since the start of this symposium series, but = the core=20 technological exploration embodied in it is still = interactive 3D=20 graphics - and it is still an active area. With this call = for=20 participation, we express that exploration in terms of = today=92s=20 research problems, and provide a categorization for what we = have=20 been examining.

Focus=20 for the Symposium on Interactive 3D Graphics

The=20 Symposium on Interactive 3D Graphics will focus on research = and=20 application for the real-time, interactive 3D domain = including the=20 following broad areas:

Interactive 3D=20 visual display=20
Networked=20 interactive systems=20
Human=20 computer interaction=20
Technologies for=20 immersion=20
Computer=20 generated autonomy

Interactive 3D=20 visual display

  • Algorithms and=20 systems for interacting with and managing large and = complex data;=20 representations; game engines;=20
  • Interactive=20 model-building tools - shaping, building, sculpting; = interactive=20 assembly and manipulation of systems of parts;
  • Exploitation of=20 programmable graphics engines;
  • Languages, APIs,=20 and tools.

Networked=20 interactive systems

  • Software=20 architectures for large-scale, media-rich, interactive, = networked=20 interactive systems. Interoperability, scalability & = dynamic=20 extensibility.=20
  • Interactive=20 systems distributed over local and wide-area = networks;=20
  • High = bandwidth=20 networks - experimentation and utilization of = next-generation=20 Internet technologies for large-scale, 3D interactive=20 systems.=20
  • Wireless -=20 handheld interactive 3D devices.

Human=20 computer interaction

  • Interaction=20 techniques for 3D systems, including domain-specific = interaction=20 methods.
  • Innovative=20 human-machine interface paradigms for navigating, working, = and=20 playing in complex, real-time graphics environments, = including=20 virtual worlds, Web-based systems, computer games and=20 visualization systems;=20
  • Perceptual and=20 psychological issues in multimodal interaction and = operation in=20 complex virtual spaces;=20
  • Multimodal=20 interfaces, task analysis, spatial orientation and = navigation,=20 performance evaluation, interaction techniques, = interaction=20 devices, virtual ergonomics, usability engineering, = training=20 transfer, human perception.

Technologies for=20 immersion

  • Image = generation=20 - real-time, high-performance architectures for the = generation of=20 complex imagery; rendering on clusters; handheld and = body-worn=20 devices;=20
  • Novel = display=20 technologies; driving displays from clusters, = multi-projector=20 display systems.
  • Tracking -=20 technologies for tracking human participants in virtual=20 environments; avatar control.
  • Full = sensory=20 interfaces - technologies for providing a wide range of = sensory=20 stimuli: visual, auditory, olfactory, and haptic.
  • Novel = sound=20 systems =96 the generation and delivery of both = interactive and=20 recorded media. Spatial sound. Immersive sound &=20 psychoacoustics.

Computer=20 generated autonomy

  • Human=20 representations & models - avatars that look, move, = and speak=20 like humans.=20
  • Computer-generated=20 characters =96 technologies for providing animations and = behaviors.=20 Technologies that provide the characters adaptability and=20 learning.=20
  • Interactive=20 computer-generated story; story and drama engines; game = AI.=20

The=20 symposium will consist of formal paper sessions, panels and = hands-on=20 demonstrations where research groups and vendors will show = the=20 state-of-the-art in the field.

Paper=20 and Panel submission deadline:

5=20 PM, PST, October 21,=20 2002

For More=20 Information

For=20 information about the submission process, contact one of = the two=20 program chairs:

Randy=20 Pausch, Pausch@cmu.edu
Gary Bishop,=20 GB@cs.unc.edu

For=20 more information about the conference organization and = facilities,=20 contact the general conference co-chairs:

Michael Zyda,=20 zyda@movesinstitute.org
Michael Capps,=20 mcapps@nps.navy.mil


For=20 additional information on The MOVES Institute, the publisher = of=20 nfoBahn News, see here.

This is a=20 posting from nfobahn@attglobal.net To be removed from this=20 occasional announcements-only list, please reply directly to = this=20 message with the single word unsubscribe in the = subject line.=20

If you=20 wish to add yourself to this list, reply directly to this = message=20 with the single word subscribe in the subject line or = send=20 such a message to nfobahn@attglobal.net.

Please=20 realize that some mailing lists reflect nfoBahn postings.=20 unsubscribe messages to nfoBahn can do nothing about = such=20 lists.


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